Another way is to work as a mercenary against the faction you'd like to join, and any time you capture a lord (especially the king), you will usually gain a bonus to your relationship with that lord along with bonus honor when you release him from captivity. This can be done once for each village, town, or castle your faction acquires, which should net you a lot of friends in the long run. By telling a vassal that you support his choice, you will be rewarded with some points in relation towards them, unless for some reason they deny your support.
In Warband, a vote is cast to decide which lord gets the property every time a castle or town is captured by your faction. Having lower renown is not a hindrance if you are on good terms with your liege. However, when a female character with high renown (over 700) becomes a vassal, she will have no trouble receiving a fief like a male character. You can choose to fight fiefless for the king or reconsider taking your vows of allegiance. If you are playing a female character, the king of your chosen faction will say that giving a fief to a woman will cause other nobles to think he has been 'bewitched'. Once your relation with that lord improves, you will gain access to his castle. Sometimes, the lord who owns the castle associated with that village will dislike you and deny you entry to his castle. When you become a vassal, you will be granted the poorest village in the faction you have joined, usually a village that has recently been looted. If you have been sending companions to spread your claim (beware as some companions' claims for you conflict) then you will usually only have to deal with the kingdom you attacked. This catch-22 is what makes starting your own faction exceedingly difficult for new players.īut if you've spent enough time in Calradia as a mercenary for a faction, you can raise a large army and quit the faction at the end of your contract without penalty. Unfortunately, the only way to decrease wars against you is to have a lot of power and land. In some cases, you may be faced with over a thousand men (in a cohesive realm), attacking villages one by one until they reach your capital castle/town, which is extremely difficult to stop. Factions may decide to declare war on you at any time, as your claim would be weaker than theirs, leading to an attack on your petty castle (or town, but it's unlikely you can capture one by yourself) with huge armies. Contrary to popular belief, right to rule does not affect the likelihood that others will declare war on and attack you (right to rule only affects the chances of other lords defecting to you). Once captured, keeping a fief under your control can be difficult because you will most likely have insufficient numbers. A good strategy can be to wait until a castle or town has just been captured and then besiege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This can be difficult as defenders of towns and castles are generally hundreds strong and if you are not a member of a faction, you will not have any allies to help you. Personal fiefs can be obtained by capturing a town or castle while not a vassal of any lord. In Mount&Blade: With Fire & Sword, due to the game's historical setting, fortresses as well as towns are given to fixed lords, while villages are still randomly distributed.įiefs can be acquired in several ways, most of which involve capturing fiefs after a siege. Towns are typically assigned to powerful lords and do not change unless the lord that owned it defects or is exiled.
Every time you start a new game, the ownership of villages and castles is randomized with only a few exceptions.